VR Rocket Building Prototype · Stephen Ray
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VR Rocket Building Prototype

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Created whilst at NSC Creative as an internal project.

I was the sole developer on this project.

About #

As part of the larger Tetrastar Spaceport project, we also were creating some VR applications that could be used by the community engagement team at the National Space Center at local schools and events.

Inspired by Kerbal Space Program this prototype allowed players to put together simple rockets using individual parts such as different size fuel tanks and different engines, and then grow them to life size and launch them.

Image 1

The rockets used simple calculations based on the thrust and the weight of the rocket, not taking into account aerodynamic effects due to the short time period to create the prototype.

Image 2

Technical Details #

Made in Unity to run on the Oculus Quest.