Stephen Ray
Senior Developer at NSC Creative
I'm a senior developer at NSC Creative making physical interactives, real-time graphics, and software for museums and planetariums (including the National Space Centre).
Outside of work I tinker with Unity, design 3D-printed camera rigs, shoot on weird multi-lens stereo film cameras, and build odd web experiments.
Selected Projects
All ProjectsCreeper Confetti
Minecraft mod that replaces the Creeper Explosions with harmless confetti.
Moneta
What secrets and mysteries does this enigmatic machine truly hold?
Kiss My Putt
Play as a Golf Hole avoiding waves of balls in this fast paced bullet hell survival game!
Tetrastar Spaceport
The interactive Tetrastar Spaceport experience at the National Space Centre, featuring a mode for the public and for schools.
Latest Writing
All Posts-
Fulldome UK 2022
December 21, 2022A short writeup of what we got up to at Fulldome UK 2022!
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2019 Showreel
December 30, 2019A compilation of game development, VR experiments, and creative software projects leading up to university graduation in 2019.
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Southampton Game Fest 2018
December 1, 2018Showing off Dog in a Box at a local games festival
Side Projects & Tools
A couple of browser-based utilities I built for specific creative workflows.