AI for Games · Stephen Ray
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AI for Games

Project Description #

A simple capture the flag game with a finite state machine implementation for both teams. The AI agents use the Unity Navmesh system for pathfinding and the finite state machine for determining the best course of action. This action may be going for the enemy flag, attacking enemies, going for power ups or fleeing.

The scene and assets for this project were provided as part of the assignment, with the task being to integrate the AI Logic.

The assignment received a first for the AI integration and the report.

Project Demonstration #

Project Details #

  • Game Engine : Unity
  • Platform : PC
  • Source Code : Github