Waist of Time · Stephen Ray
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Waist of Time

Project Description #

This game was built over 5 days as part of a Southampton Solent Game Jam with the theme “Time”. The game uses a collection of time manipulation abilities such as rewinding, fast-forwarding, and skipping time in order to solve puzzles in the platforming.

Project Details #

Game Engine: Unity Platform: PC Role: Developer Collaborators: Roxanne Marshall-Porter, Timothy Bush, Mitchell Dixon, Rob Ashton