Waist of Time
Table of Contents
Project Description #
This game was built over 5 days as part of a Southampton Solent Game Jam with the theme “Time”. The game uses a collection of time manipulation abilities such as rewinding, fast-forwarding, and skipping time in order to solve puzzles in the platforming.
Project Details #
Game Engine: Unity Platform: PC Role: Developer Collaborators: Roxanne Marshall-Porter, Timothy Bush, Mitchell Dixon, Rob Ashton