Games
2019 Showreel
2019 Showreel
A retrospective showcase compiling key projects, prototypes, and technical experiments developed throughout my time at university leading up to graduation at the end of 2019.
Overview
This reel captures the foundation of my work in interactive development, real-time graphics, and game engineering. It spans coursework, game jam entries, personal side projects, and research prototypes built primarily in Unity and C#.
Highlighted Disciplines & Focus Areas
- Gameplay Engineering & Mechanics: Rapid prototyping for game jams, character controllers, and custom physics interactions.
- Virtual Reality & Spatial Audio: Immersive experiments in VR locomotion, tactile interaction design, and spatial soundscapes.
- Visuals & Shaders: Custom real-time HLSL/Cg shaders, particle effects, and procedural visual systems.
- Physical Computing & Alternate Controllers: Early experiments integrating custom hardware inputs and microcontrollers with game engines.